Normal Gameplay
- Use sb to heal burst damage and db to heal over-time damage
- Use ve frequently, for any of these purposes:
- Cast ta a lot. It is a very strong shield and helps you respond quicker to damage by having echoes already up ahead of time.
- Use rev as a single-target spot heal, healing people who just took high damage via gh. Use ta to keep rev rolling on the group and remember to echo rev single targets before using other healing tools to maximize your gp value.
- Use echo and ta (with reso) to increase the healing of your other spells. Manually casted echoes are way stronger than the ones applied by ta, but they cost essence and take longer to apply. You need to choose which one of the two options is better depending on the current situation
- Use fb to heal people via lgf. A max rank fb on an aoe pack of mobs will do a very high amount of healing
- lifespark procs can be used as quick single-target healing, into lb for aoe healing or for dps; depending on your needs at the time
- Use chronof to heal only as a very last resort, when all your other options are on cooldown and nothing else is available
Explanation
Preservation relies heavily on the empower spells, ta and ve to do most of it's healing. sb can be your main source of healing (either directly or via lb) but its cooldown forces you to alternate between different tools to always have something to cover damage. You get heavily rewarded for planning ahead and properly utilizing all your empower spells along with correct echo usage.
ta will be your main set up tool, as it applies a big shield to every member of your group and also puts echo on them so you can follow up with healing right after. Correctly using ta to its maximum potential while also knowing when manually casted echoes would be more apropiate is a very important part of your success.
The worse thing that can happen is for you to need to do healing but also having none of your short cds ready and zero essence banked up. To avoid this you want to juggle between casting the empowers, echoing ve and echoing rev for spot healing. The idea is to always be using some short cooldown but never to send a lot of them at the same time or you run the risk of having nothing else ready when you need it.
DPS rotation
- Use fb on cooldown
- Use deepbreath only on aoe
- Spam chronof
Explanation
This is pretty straight forward. disint does worse damage than chronof and while you will cast it very often this should only be done with extra unnecesary essence or bursts and it's mainly to recover mana. as is not worth casting at any target count.
Cooldown Usage
- tts is basically a rotational cooldown. It lets you quickly burst heal your whole group with any of the empowers and sends you into tempburst, during which you are much faster and your chronof becomes way stronger thanks to s3chrono4p.
- stasis is your main healing cooldown. It's very short so you should be using it a lot to cover any scenario where you need extra healing and your empowers aren't enough. You always want to store db, sb and ta but the order doesn't matter. In desperate situations you can store less valuable spells in order to squeeze more emergency healing very fast but that usually indicates a planning failure
- ec should be paired with a lb applied with manually casted echoes. On low damage scenarios ta echoes can be enough but the real power of ec as a cooldown shines when you have a full party of manual echo lbs. This is a very good cooldown on movement having phases as you can move during the channel via either hover or movingec and also healing via lb ignores range.
- rewind is more of an emergency button. It's main use is helping you in scenarios where you would have wanted to stasis or ec but you didn't had the opportunity to properly set up beforehand. Don't be afraid to use rewind to heal a single person if it's necessary, it is very strong on tanks that usually are taking very high damage all the time
General Priority
- Mastery == Haste
- Critical Strike == Versatility
Breakdown
Mastery is your best stat for increasing your overall healing, while Haste is a bit behind on that specific front but brings a lot of other advantages like increasing your damage, giving you a faster cadence and being the second best stat to make your ta stronger. Critical Strike and Versatility fall a bit behind these two but aren't necessarily bad and you shouldn't try to go out of your way to avoid them.
At the end of the day your secondary stat breakdown isn't gonna be the most impactful part to you success and you can make different combinations of stats work but getting as much Mastery and Haste as you can is an easy way to increase your healing and responsiveness by a lot.
Choosing Gear
You should always prioritize item level upgrades due to the intellect and stamina gain, as this is more important than choosing between specific secondary stats, but to help you know what pieces or items you should pick you simply sim yourself on QELive on the dungeon setting.
Class Tree
- You can pick either option in the rb choice node.
- The point in terror can be moved around as needed.
Spec Tree
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The talents are pretty locked in.
FAQ
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Why no coy?
Season 3 has added a lot of very valuable nodes on the right side of the tree including unshakeable, tempocharged and the reworked td choice node, so you are more strapped for points than ever and coy is the easiest place to cut away in order to gain two points for higher value picks. -
Is stasis mandatory/can i play rewindcdr instead?
stasis is mandatory. -
Why no flow?
flow isn't a high value talent, all the alternatives are much better.
Normal Gameplay
-
Ramps:
- Spread echo across the raid with manual casts and ta
- When damage hits the raid, consume the echoes with ve for burst healing or rev for more over-time healing
- Use ve if you didn't cast it on the previous step for coy and then cast db, it's guaranteed to apply to yourself
- Use engulf on yourself twice.
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Bombs Window:
- Spend all your bursts and essence on echo. This will heal via essencebomb.
- If ta is available, cast it.
- Consume the echoes by casting lf on yourself to generate more bursts.
- Repeat the above for the duration of innerflame or until more healing isn't needed
Cooldown Usage
- stasis is the main cooldown of Flameshaper. Every time stasis is up you want to store two engulfs. Because of the 1min 30s cooldown of stasis you need a certain amount of haste to use two extra engulfs in between stasises.
- ec should be paired with a lb ramp. You can get around 15 echoes out in the raid by casting ta, spreading manual echoes while ta comes off cooldown before using it again and then using ve.
- df should be used in situations where the raid is fairly stacked so you can guarantee healing a majority of it and also when its safe for you to fly around the area without dying.
- rewind should be assigned as recovery from a single raid-wide big damage event.
General Priority
- Mastery
- Haste (to reach the breakpoint)
- Critical Strike >= Haste (after the breakpoint)
- Versatility
Breakdown
Reaching the haste breakpoint lets you cast an extra engulf in between stasis cooldowns, which is a significant increase in healing if you make proper use of the extra cast. Reaching that point is not very hard and once you're past it you should give critical strike priority over haste.
The breakpoint isn't a set number, as depending on the specific fight that you are doing and how much are you delaying your stasis you will need different amounts of engulf cooldown to line up everything together. The recommended amount is around 16% as that will give you an extra engulf even if you are using stasis as soon as its back up.
Mastery is your best overall healing stat, after that it's critical strike closely followed by haste once you're past the breakpoint, and finally versatility is the worst one but shouldn't be completely avoided as the multiplicative nature of secondary stats make it worth to get some of it once you're very high on the rest..
Choosing Gear
You should always prioritize item level upgrades due to the intellect and stamina gain, as this is more important than choosing between specific secondary stats, but to help you know what pieces or items you should pick you simply sim yourself on QELive.